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1124 | """
ECE 5725, Fall 2017
"Grocery Guard"
Cameron Schultz (cjs342) and Dev Sanghvi (dys27)
December 7, 2017
Description: This code drives the front end user interface for the Grocery Guard
device. Communicates with a PostgreSQL back end stored locally on
the Raspberry Pi. Code should be run with no arguments on the Raspberry
Pi device that contains the database. UI animation screens are under the
"User Interface Methods"section. Backend communication, set interpretation,
and other helper methods are under the "Functional Methods" section.
External packages used:
- numpy
- pygame
- zbar
- psycopg2
- RPi.GPIO
"""
import os
import pygame
from pygame.locals import *
import pygame.camera
import pygame.surfarray
import numpy as np
import zbar
import zbar.misc
import psycopg2
import datetime
from subprocess import call
import RPi.GPIO as GPIO
# Initialize Environment Variables for TFT
os.putenv('SDL_VIDEODRIVER','fbcon')
os.putenv('SDL_FBDEV','/dev/fb1')
os.putenv('SDL_MOUSEDRV','TSLIB')
os.putenv('SDL_MOUSEDEV','/dev/input/touchscreen')
pygame.init()
# Hide mouse on touchscreen
pygame.mouse.set_visible(False)
#Globals
SIZE = WIDTH, HEIGHT = 320,240 #PiTFT Resolution
BLACK = [0, 0, 0]
RED = [255, 0, 0]
GREEN = [0, 255, 0]
BLUE = [0, 0, 255]
WHITE = [255, 255, 255]
CAM_NAME='/dev/video0'
CAM_RES=(640,480) # webcam resolution
screen = pygame.display.set_mode(SIZE)
WINDOW = 62 #display margins for text alignement
# Set up GPIO 27 as "bailout" to desktop
GPIO.setmode(GPIO.BCM)
GPIO.setup(27, GPIO.IN, pull_up_down=GPIO.PUD_UP)
def GPIO27_callback(channel):
cmd = 'startx'
call(cmd, shell=True)
# Add threaded callback interrupt for GPIO 27
GPIO.add_event_detect(27,GPIO.FALLING,callback=GPIO27_callback,bouncetime=300)
# --------------- User Interface Methods ---------------- #
def home_screen():
"""
Animates the home screen for the Grocery Guard. Called on startup.
Continuously polls scan() to see if barcode detected.
Links to display_notifications, display_fridge, and display_recipes.
Power button in bottom right shuts down the pi.
"""
my_font = pygame.font.Font(None,40)
my_buttons = {'Display Items':(WIDTH/2,50),
'Suggest Recipes':(WIDTH/2,100),
'Notifications':(WIDTH/2,150)}
pos = (0,0) # mouse position on click
delay = 100 # barcode scanning interval
# animate and get events
while True:
# mouse/touchscreen input
for event in pygame.event.get():
if(event.type is MOUSEBUTTONDOWN):
pos=pygame.mouse.get_pos()
# detect mouse clicks (trigger event when mouse released)
elif(event.type is MOUSEBUTTONUP):
pos=pygame.mouse.get_pos()
x,y=pos
#power button
if y>210:
if x>290:
# shut down the pi
cmd = 'sudo shutdown -h now'
call(cmd, shell=True)
#Display Items
elif 25<y<75:
ingredients = get_ingredients()
display_fridge(ingredients,0)
#Suggest Recipes
elif 75<y<125:
recipes = get_recipes()
display_recipes(recipes)
#Display Notifications
elif 125<y<175:
ingredients = get_ingredients()
notifications = get_notifications(ingredients)
display_notifications(notifications,0)
screen.fill(BLACK) # Erase the Work space
#write text to screen
for my_text,text_pos in my_buttons.items():
text_surface = my_font.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
screen.blit(text_surface,text_rect)
# draw power button
pygame.draw.circle(screen, RED, [WIDTH-15,HEIGHT-15],15)
pygame.draw.circle(screen, WHITE, [WIDTH-15,HEIGHT-15],12,2)
pygame.draw.rect(screen, WHITE, (WIDTH-16,HEIGHT-32,2,14))
pygame.display.flip() # display workspace on screen
# poll scan() for barcode hits
if delay == 0:
id = scan()
if id > 0:
print str(id) + " scanned"
item = get_item_name(id)
print item, type(item)
display_item_added(item,id)
# reset scanning interval timer
delay = 100
delay -= 1
def display_fridge(ingredients,starti):
"""
Animates and displays the contents currently contained in the 'Fridge.' These items
are scanned in using the barcode scanner.
ingredients must be formatted as a numpy array:
ingredients = np.asarray([ing1,ing2,ing3,...])
where ingi = "Name amt+unit time to expire in days"
starti is the index of ingredients from which to begin displaying
User may delete expired ingredients in their Fridge from this screen.
Links to home_screen(), display_notifications(), display_recipes()
"""
my_font = pygame.font.Font(None,30)
my_font2 = pygame.font.Font(None,20)
# text display dictionaries
ing_list = {}
amt_list={}
exp_list={}
circle_list = {}
text_list={"Item Amount Expiring in":((WIDTH/2),10)}
text_list["-"*WINDOW]=((WIDTH/2),20)
NUM_ING = 8 #number of ingredient to display per screen
# add each of the NUM_ING ingredients to the list
# add ingredients[starti:starti+NUM_ING]
for i in range(min(ingredients.shape[0]-starti,NUM_ING)):
#parse ingredient
tmp = ingredients[starti+i]
tmp_list = tmp.split()
# structure of entries is dict["text to display"] = (posx, posy)
ing_list[" ".join(tmp_list[:-4])] = ((WIDTH/2),30+20*i)
amt_list[tmp_list[-4]] = ((WIDTH/2),30+20*i)
exp_list[tmp_list[-3] + " days"] = ((WIDTH/2),30+20*i)
# if ingredient expired, draw circle at its position
if float(tmp_list[-3]) < 0:
circle_list[" ".join(tmp_list[:-4])] = ((WIDTH-15),30+20*i)
# determine if there are more ingredients to display after/before this screen
more = True if ingredients.shape[0]-starti > NUM_ING else False
prev = True if starti > NUM_ING-1 else False
# add buttons accordingly
if more:
ing_list['More Ingredients'] = ((WIDTH/2),10+20*(NUM_ING+1)+5)
elif prev:
ing_list['Previous'] = ((WIDTH/2),10+20*(NUM_ING+1)+5)
# add static buttons
my_buttons = {'Menu':(50,220),
'Suggest Recipes':(160,220),
'Notifications':(270,220)}
# position of mouse click
pos = (0,0)
# animate and get events
while True:
#mouse/touchscreen input
for event in pygame.event.get():
if(event.type is MOUSEBUTTONDOWN):
pos=pygame.mouse.get_pos()
elif(event.type is MOUSEBUTTONUP):
pos=pygame.mouse.get_pos()
x,y=pos
#check if circle clicked
if x > WIDTH-50:
for ing,pos in circle_list.items():
if pos[1]-15 < y < pos[1]+15:
#print "deleting " + ing
# delete item from Fridge
id = get_item_id(ing.strip())
update_fridge(id,0) # when 0 passed as arg[1], update_fridge deletes
#refresh ingredient list and display at same start index
new_ingredients = get_ingredients()
display_fridge(new_ingredients,starti)
#more ingredients
if 185<y<205:
if more:
# display ingredients starti + NUM_ING thru starti + 2*NUM_ING-1
display_fridge(ingredients,starti+NUM_ING)
elif prev:
# display ingredients starti-NUM_ING thru starti-1
display_fridge(ingredients,starti-NUM_ING)
#Display static buttons
if y>210:
# back to menu
if x<75:
home_screen()
# Suggest Recipes
elif 100<x<225:
recipes = get_recipes()
display_recipes(recipes)
#Display Notifications
elif x>230:
notifications = get_notifications(ingredients)
display_notifications(notifications,0)
screen.fill(BLACK) # Erase the Work space
# display text items
for my_text,text_pos in text_list.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
text_rect.left = 50
screen.blit(text_surface,text_rect)
for my_text,text_pos in my_buttons.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
screen.blit(text_surface,text_rect)
for my_text,text_pos in ing_list.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
text_rect.left = 50
screen.blit(text_surface,text_rect)
for my_text,text_pos in amt_list.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
text_rect.left = 170
screen.blit(text_surface,text_rect)
for my_text,text_pos in exp_list.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
text_rect.left = 225
screen.blit(text_surface,text_rect)
#draw circles
for index,pos in circle_list.items():
pygame.draw.circle(screen, RED, pos,10)
pygame.display.flip()
def display_recipes(recipes):
"""
Animates and displays the suggested recipes. This list is determined by the
get_recipes() function.
recipes is formatted as a numpy array
recipes = np.asarray([rec1,rec2,...],[id1,id2,...])
where reci = 'name %match'
%match = (#ing in fridge used by recipe)/(# total ing used by recipe)
"""
# parse recipes
ids = recipes[1]
recipes = recipes[0]
text_list={"Recipe Percent Match":((WIDTH/2),10)}
text_list["-"*WINDOW]=((WIDTH/2),20)
my_font = pygame.font.Font(None,25)
my_font2 = pygame.font.Font(None,20)
rec_list = {}
match_list = {}
# dictionary of recipes unsorted_dict[recipe name] = %match
unsorted_dict = {}
for i in range(5):
tmp = recipes[i]
tmp_list = tmp.split()
match = float(tmp_list[-1])*100
var = ' '.join(tmp_list[:-1])
unsorted_dict[var] = (match,ids[i])
# sort the dictionary by %match
sorted_list = sorted(unsorted_dict, key=unsorted_dict.get, reverse=True)
i = 0 # index used to create unique keys
# add elements of sorted_list to rec_list and match_list in order
for ing in sorted_list:
match = float(unsorted_dict[ing][0])
if match >= 100:
match_str = str(match)[:3]
else:
match_str = str(match)[:2]
var = ing
# if text too long, crop
if len(var) > 18:
var = var[:16] + '...'
rec_list[var] = ((WIDTH/2),35+33*i)
match_list[match_str + "%"] = ((WIDTH/2),35+33*i)
i+=1
# static buttons
my_buttons = {'Menu':(50,220),
'Display Items':(160,220),
'Notifications':(270,220)}
# mouse position
pos = (0,0)
# animate and get events
while True:
#mouse/touchscreen input
for event in pygame.event.get():
if(event.type is MOUSEBUTTONDOWN):
pos=pygame.mouse.get_pos()
elif(event.type is MOUSEBUTTONUP):
pos=pygame.mouse.get_pos()
x,y=pos
#go to specific recipe screen
if x>50:
if 30<y<45:
# get appropriate recipe id
display_single_recipe(unsorted_dict[sorted_list[0]][1])
elif 55<y<80:
display_single_recipe(unsorted_dict[sorted_list[1]][1])
elif 90<y<115:
display_single_recipe(unsorted_dict[sorted_list[2]][1])
elif 120<y<145:
display_single_recipe(unsorted_dict[sorted_list[3]][1])
elif 155<y<180:
display_single_recipe(unsorted_dict[sorted_list[4]][1])
# Static buttons
if y>210:
#back to menu
if x<75:
home_screen()
#Display Fridge
elif 115<x<210:
ingredients = get_ingredients()
display_fridge(ingredients,0)
#Display Notifications
elif x>230:
ingredients = get_ingredients()
notifications = get_notifications(ingredients)
display_notifications(notifications,0)
screen.fill(BLACK) # Erase the Work space
# write text
for my_text,text_pos in my_buttons.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
screen.blit(text_surface,text_rect)
for my_text,text_pos in rec_list.items():
text_surface = my_font.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
text_rect.left = 50
screen.blit(text_surface,text_rect)
for my_text,text_pos in match_list.items():
text_surface = my_font.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
text_rect.left = 230
screen.blit(text_surface,text_rect)
for my_text,text_pos in text_list.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
text_rect.left = 50
screen.blit(text_surface,text_rect)
pygame.display.flip()
def display_notifications(notifications, starti):
"""
Animates and displays the notifications screen. Notifications come from get_notifications()
notifications is formatted as a numpy array
notifications = np.asarray([not1,not2,...])
where noti = "ingredient;message"
starti is the starting index of notifications from which to display on this screen
"""
my_font = pygame.font.Font(None,30)
my_font2 = pygame.font.Font(None,20)
text_list={"Item Message":((WIDTH/2),10)}
text_list["-"*WINDOW]=((WIDTH/2),20)
ing_list = {}
not_list = {}
circle_list = {}
NUM_NOT = 8 #number of notifications to display per screen
# parse notifcations and add to text lists
for i in range(min(notifications.shape[0]-starti,NUM_NOT)):
tmp = notifications[starti+i]
tmp_list = tmp.split(";")
ing_list[tmp_list[0]] = ((WIDTH/2),30+20*i)
not_list[tmp_list[1]] = ((WIDTH/2),30+20*i)
# if ingredient expired, draw a circle next to it
if tmp_list[1][:7] == "expired":
circle_list[tmp_list[0]] = ((WIDTH-30),30+20*i)
# determine if more notifications exist on next/prev screen
more = True if notifications.shape[0]-starti > NUM_NOT else False
prev = True if starti > NUM_NOT-1 else False
# and add appropriate buttons
if more:
ing_list['More notifications'] = ((WIDTH/2),10+20*(NUM_NOT+1)+5)
elif prev:
ing_list['Previous'] = ((WIDTH/2),10+20*(NUM_NOT+1)+5)
# add static buttons
my_buttons = {'Menu':(50,220),
'Suggest Recipes':(160,220),
'Display Items':(270,220)}
pos = (0,0)
# animate and get events
while True:
#mouse/touchscreen input
for event in pygame.event.get():
if(event.type is MOUSEBUTTONDOWN):
pos=pygame.mouse.get_pos()
elif(event.type is MOUSEBUTTONUP):
pos=pygame.mouse.get_pos()
x,y=pos
#check if circle clicked
if x > WIDTH-50:
for ing,pos in circle_list.items():
if pos[1]-15 < y < pos[1]+15:
#print "deleting ", ing
# delete item from fridge
id = get_item_id(ing.strip())
update_fridge(id,0)
# refresh ingredients list
new_ingredients = get_ingredients()
new_notifications = get_notifications(new_ingredients)
display_notifications(new_notifications,starti)
#more notifications
if 185<y<205:
if more:
# display notifications starti + NUM_NOT thru starti + 2*NUM_NOT-1
display_notifications(notifications,starti+NUM_NOT)
elif prev:
# display notifications starti-NUM_NOT thru starti-1
display_notifications(notifications,starti-NUM_NOT)
#Display Items
if y>210:
#back to menu
if x<75:
home_screen()
#Suggest Recipes
elif 100<x<225:
recipes = get_recipes()
display_recipes(recipes)
#Display Fridge
elif x>230:
ingredients = get_ingredients()
display_fridge(ingredients,0)
screen.fill(BLACK) # Erase the Work space
# display text items
for my_text,text_pos in my_buttons.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
screen.blit(text_surface,text_rect)
for my_text,text_pos in not_list.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
text_rect.left = 150
screen.blit(text_surface,text_rect)
for my_text,text_pos in ing_list.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
text_rect.left = 50
screen.blit(text_surface,text_rect)
for my_text,text_pos in text_list.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
text_rect.left = 50
screen.blit(text_surface,text_rect)
# draw circles
for index,pos in circle_list.items():
pygame.draw.circle(screen, RED, pos,10)
pygame.display.flip()
def display_single_recipe(id):
"""
Animates and displays the single recipe screen. The recipe to display is specified
by its id. The id is extracted from the Postgres backend.
User may "cook" the recipe, which subtracts the amounts used from the Fridge.
Links to display_recipes(), display_instruction()
"""
# connect to Postgres
conn = psycopg2.connect('dbname=grocery_guard')
cur = conn.cursor()
# fetch name of recipe, ingredients used, amounts used, instructions, and image
cur.execute("select name,ingredients,amounts,instructions,image from recipes where id = %s" %str(id))
data = cur.fetchone()
# parse data
name = data[0]
ingredients = data[1]
quantities = data[2]
instructions = data[3].split("\n") #instructions separated by line carriage in db
#combine quantites and ingredients into amounts. This is what is displayed
amounts=['']*len(ingredients)
for i in range(len(ingredients)):
print str(int(ingredients[i]))
cur.execute("select name from codes where id = %s" % str(int(ingredients[i])))
amounts[i] = str(quantities[i]) + ' ' + cur.fetchone()[0]
recipe = np.asarray([[name.title()],instructions,amounts])
my_font = pygame.font.Font(None,26)
my_font2 = pygame.font.Font(None,20)
text_list={recipe[0][0]:((WIDTH/2),10)}
text_list["-"*WINDOW]=((WIDTH/2),20)
text_list["Ingredients:"]=((WIDTH/2),30)
text_list2={}
# separate ingredients+amounts into two columns
for i in range(len(amounts)):
if i < 6:
text_list[amounts[i]] = ((WIDTH/2),50+20*i)
else:
text_list2[amounts[i]] = ((WIDTH/2),50+20*(i-6))
# static buttons
my_buttons = {'Show Instructions':(75,220),
'Back to Recipes':(250,220)}
pos = (0,0)
#close connection
cur.close()
conn.close()
cooked = False
# animate and get events
while True:
#mouse/touchscreen input
for event in pygame.event.get():
if(event.type is MOUSEBUTTONDOWN):
pos=pygame.mouse.get_pos()
elif(event.type is MOUSEBUTTONUP):
pos=pygame.mouse.get_pos()
x,y=pos
#cook recipe
if y > 170 and 130<x<190 and not cooked:
#note: cooked variable allows recipe to be cooked only a single time
cooked = True
# subtract amounts used from fridge
for i in range(len(ingredients)):
#print ingredients[i], quantities[i]
update_fridge(ingredients[i],quantities[i])
# static buttons
if y>210:
#back to menu
if x<140:
display_instruction(instructions,0,id,False)
#suggest recipes
elif x>190:
recipes = get_recipes()
display_recipes(recipes)
screen.fill(BLACK) # Erase the Work space
# display text
for my_text,text_pos in my_buttons.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
screen.blit(text_surface,text_rect)
for my_text,text_pos in text_list.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
text_rect.left = 50
screen.blit(text_surface,text_rect)
for my_text,text_pos in text_list2.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
text_rect.left = 175
screen.blit(text_surface,text_rect)
# determine button properties depending on if cooked or not
if not cooked:
text = "COOK!"
button_color = RED
else:
text = "COOKED!"
button_color = GREEN
# draw cook/cooked button
pygame.draw.circle(screen, button_color, [WIDTH/2,HEIGHT-40],30)
text_surface = my_font2.render(text, True, WHITE)
text_rect = text_surface.get_rect(center=(WIDTH/2,HEIGHT-40))
screen.blit(text_surface,text_rect)
pygame.display.flip()
def display_instruction(instructions,starti,id,s):
"""
Display a single instruction in a recipe.
instructions contains the full list of instructions
starti indicates the index within instructions to display
id is the id of the recipe from which the instruction is taken
s is a Boolean indicating whether or not speaking is enabled
"""
# define speaking bash command
cmd_beg = 'espeak -s150 '
cmd_end = ' | aplay /home/pi/GroceryGuard/Text.wav 2>/dev/null &'
cmd_out = '--stdout > /home/pi/GroceryGuard/Text.wav '
# replace spaces with _ in instruction text so epseak can interpret
instructions1 = instructions[starti].replace(' ','_')
my_font = pygame.font.Font(None,30)
my_font2 = pygame.font.Font(None,20)
text_list={"Step " + str(starti+1):((WIDTH/2),10)}
text_list["-"*(WINDOW+5)]=((WIDTH/2),20)
#parse step and add to text_list
instr = instructions[starti]
wndw = WINDOW-25 # truncated text margin window
#determine the number of blocks used to display the instruction
blocks = int(np.ceil(float(len(instr))/(wndw)))
for i in range(blocks):
text = instr[wndw*i:wndw*(i+1)].strip()
text_list[text + " "*(i+1)]=((WIDTH/2),30+20*i)
# determine if more instructions exist on next/prev screen
more = True if starti+1 < len(instructions)-1 else False
prev = True if starti != 0 else False
# static buttons
my_buttons = {'Back to Recipe':(160,220)}
speech_button={'Toggle Speech':((WIDTH-50),10)}
if more:
my_buttons["Next Step"] = (270,220)
if prev:
my_buttons["Previous Step"] = (50,220)
pos = (0,0)
first=True # first time through loop. Should call speak only on this iteration
speak = s
# animate screen and get inputs
while True:
button_color = GREEN if speak else RED
#mouse/touchscreen input
for event in pygame.event.get():
if(event.type is MOUSEBUTTONDOWN):
pos=pygame.mouse.get_pos()
elif(event.type is MOUSEBUTTONUP):
pos=pygame.mouse.get_pos()
x,y=pos
if y>210:
#previous step
if x<100 and prev:
call("kill -9 $(pgrep aplay)",shell=True) #stop speaking
display_instruction(instructions,starti-1,id,speak)
# back to recipe screen
elif 100<x<225:
call("kill -9 $(pgrep aplay)",shell=True) #stop speaking
display_single_recipe(id)
# next step
elif x>230 and more:
call("kill -9 $(pgrep aplay)",shell=True) # stop speaking
display_instruction(instructions,starti+1,id,speak)
#toggle speech
if y<20 and x>220:
# enable
if speak == False:
speak = True
first = True
# disable
else:
call("kill -9 $(pgrep aplay)",shell=True) # stop speaking
speak = False
first = False
screen.fill(BLACK) # Erase the Work space
# display text items
for my_text,text_pos in my_buttons.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
screen.blit(text_surface,text_rect)
for my_text,text_pos in speech_button.items():
text_surface = my_font2.render(my_text, True, button_color)
text_rect = text_surface.get_rect(center=text_pos)
screen.blit(text_surface,text_rect)
for my_text,text_pos in text_list.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
text_rect.left = 25
screen.blit(text_surface,text_rect)
pygame.display.flip()
# start speaking
if first and speak:
call([cmd_beg+cmd_out+'"'+str(instructions1)+'"'+cmd_end], shell=True)
first=False
def display_item_added(item,id):
"""
Animates and displays the item added screen.
item is the name of the ingredient, and id is its id.
Called from home_screen() after the id of the scanned barcode has been obtained.
User specifies if correct and should be added to the Fridge
"""
my_font = pygame.font.Font(None,30)
my_font2 = pygame.font.Font(None,20)
# header
text_list={"Item Added!":((WIDTH/2),10)}
text_list["-"*WINDOW]=((WIDTH/2),20)
# body
text_list2={item.title() + " added":((WIDTH/2),100)}
#static buttons
my_buttons = {'Incorrect?':(75,220),
'Correct?':(250,220)}
pos = (0,0)
# animate and get events
while:
#mouse/touchscreen input
for event in pygame.event.get():
if(event.type is MOUSEBUTTONDOWN):
pos=pygame.mouse.get_pos()
elif(event.type is MOUSEBUTTONUP):
pos=pygame.mouse.get_pos()
x,y=pos
#Display Items
if y>210:
# back to menu
if x<140:
home_screen()
# add the fridge and return to menu
elif x>190:
add_to_fridge(id)
home_screen()
screen.fill(BLACK) # Erase the Work space
# display text items
for my_text,text_pos in my_buttons.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
screen.blit(text_surface,text_rect)
for my_text,text_pos in text_list.items():
text_surface = my_font2.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
text_rect.left = 50
screen.blit(text_surface,text_rect)
for my_text,text_pos in text_list2.items():
text_surface = my_font.render(my_text, True, WHITE)
text_rect = text_surface.get_rect(center=text_pos)
screen.blit(text_surface,text_rect)
pygame.display.flip()
# ---------------- Functional methods ---------------- #
def scan():
"""
return UPC number if barcode detected. Return -1 if no barcode detected.
called from home_screen at regular intervals
"""
#initialize camera
pygame.init()
pygame.camera.init()
pygame.camera.list_cameras()
cam = pygame.camera.Camera(CAM_NAME, CAM_RES,'RGB')
# sometimes, USB camera is detected at /dev/video0, other times at /dev/video1
try:
cam.start()
except:
cam = pygame.camera.Camera('/dev/video1', CAM_RES,'RGB')
cam.start()
time.sleep(0.5)
pygame_screen_image = cam.get_image() #get the image
cam.stop()
img_arr = pygame.surfarray.array3d(pygame_screen_image)
#convert to grayscale and cast to uint8 so zbar can interpret
img_arr = np.dot(img_arr[...,:3], [0.299, 0.587, 0.114])
img_arr=img_arr.astype(np.uint8)
#now that we have the image, scan for a barcode
scanner = zbar.Scanner()
results = scanner.scan(img_arr)
if results==[]:
print "no barcode found"
return -1
else:
for result in results:
# By default zbar returns barcode data as byte array, so decode byte array$
#print(result.type, result.data.decode("ascii"), result.quality)
return int(result.data.decode("ascii")) #return just the code as an int
def get_item_name(id):
"""
Gets the name of an item id from Postgres
"""
id = str(int(id)) # eliminate trailing decimals and cast to string
# connect to db
conn = psycopg2.connect('dbname=grocery_guard')
cur = conn.cursor()
# select name and quantity from barcodes table
cur.execute("select name,quantity from codes where id = %s" % id)
data = np.asarray(cur.fetchone())
name = data[0]
#close connection
cur.close()
conn.close()
return name.title()
def get_item_id(name):
"""
Gets the id of an item name from Postgres
"""
# connect to db
conn = psycopg2.connect('dbname=grocery_guard')
cur = conn.cursor()
# select id from barcodes db
cur.execute("select id from codes where name ='%s'" % name.lower())
data = np.asarray(cur.fetchone())
id = data[0]
# close connection
cur.close()
conn.close()
return id
def add_to_fridge(id):
"""
Add an item id to the Fridge. Gets name, amount, exp length from codes table
and writes to fridge. Called from home_screen after a valid barcode is detected
and confirmed by the user.
"""
id = str(int(id))
# connect to db
conn = psycopg2.connect('dbname=grocery_guard')
cur = conn.cursor()
# get name, amount, expiration length from codes
cur.execute("select name,quantity,exp_days from codes where id = %s" % id)
data = np.asarray(cur.fetchone())
name = data[0]
# convert strings to ints
quantity = int(float(data[1])) #amounts
exp_days = int(float(data[2])) #expiration length
added = "date '" + str(datetime.date.today()) + "'" #date added
#check if already in fridge
cur.execute("select exists(select 1 from fridge where id = %s)" % id)
exists = cur.fetchone()[0]
# add amount to existing row
if exists:
cur.execute("select quantity from fridge where id = %s" % id)
amt = int(cur.fetchone()[0]+quantity)
msg = "update fridge set quantity = %s where id = %s" %(amt,id)
# insert new row
else:
# write to fridge id, name, quantity, added, exp_days
msg = "insert into fridge values (%s, '%s', %s, %s, %s)" % (id,name,quantity,added,exp_days)
cur.execute(msg)
# commit the write
conn.commit()
# close connection
cur.close()
conn.close()
def update_fridge(id,amt):
"""
Subtract an item quantity from the Fridge. Subtract amt from current amount of ingredient
id stored in the Fridge.
If amt<=0, then delete the ingredient from the fridge.
"""
id = str(int(id))
# connect to the db
conn = psycopg2.connect('dbname=grocery_guard')
cur = conn.cursor()
#check if ingredient in fridge
cur.execute("select exists(select 1 from fridge where id = %s)" % id)
exists = cur.fetchone()[0]
if exists:
# get amount currently in fridge
cur.execute("select quantity from fridge where id = %s" % id)
quantity = int(np.asarray(cur.fetchone())[0])
# calculate the new amount
if amt > 0:
new_amt = int(quantity-amt)
else:
# if this update brings quantity negative, flag
new_amt = -1
#remove from fridge
if new_amt <= 0:
cur.execute("delete from fridge where id = %s" % id)
#update fridge with new value
else:
cur.execute("update fridge set quantity = %s where id = %s" % (str(new_amt),id))
#commit write
conn.commit()
# close connection
cur.close()
conn.close()
def get_ingredients():
"""
Get list of ingredients and amounts currently contained in the Fridge.
Queries Postgres 'fridge' table and formats ingredients as a numpy array.
Format of each entry is np.asarray([ing1,ing2,...])
where ingi = "Name amt+unit time to expire in days"
"""
# connect to db
conn = psycopg2.connect('dbname=grocery_guard')
cur = conn.cursor()
# get name + amt + exp length + date added
cur.execute("select name,quantity,added,exp_days from fridge")
f = np.asarray(cur.fetchall())
ingredients = np.asarray([])
# parse query and format
for ing in f:
name = ing[0]
quantity = ing[1]
added = ing[2]
exp_on = added + datetime.timedelta(ing[3])
days_to_exp = exp_on - datetime.date.today()
msg = ' '.join([name,str(int(quantity)),str(days_to_exp)])
ingredients = np.append(ingredients,msg)
# close connection
cur.close()
conn.close()
return ingredients
def get_recipes():
"""
Get the top 5 matching recipes based on the ingredients currently in the Fridge.
Formats each recipe as np.asarray([[recipe1,recipe2,...],[id1,id2,...]])
where recipei = 'name %match'
%match = #ing in fridge used by recipe/# total ing used by recipe
"""
# initialize max overlap recipe tracking arrays
max_recipes = np.asarray([0,0,0,0,0]) #IDs of max overlap recipes
max_overlap = np.asarray([0,0,0,0,0])
# connect tp db
conn = psycopg2.connect('dbname=grocery_guard')
cur = conn.cursor()
# get all item ids from fridge (as UPC numbers)
cur.execute("select id from fridge")
I = np.asarray(cur.fetchall())
# get all recipe ids from fride
cur.execute("select id from recipes")
recipes = np.asarray(cur.fetchall())
#get max recipe ID to use as loop control
cur.execute("select id from recipes where id = (select max(id) from recipes)")
num_recs = int(cur.fetchone()[0])
# Determine amount of overlap with Fridge for each recipe in db
for r in range(1,num_recs+1):
# get ingredients+amounts from recipe r
cur.execute("select ingredients from recipes where id = %s" % str(r))
ri = np.asarray(cur.fetchone())[0] #ingredients for recipe r
cur.execute("select amounts from recipes where id = %s" % str(r))
ra = np.asarray(cur.fetchone())[0] #amounts for recipe r
# calculate the size of the overlap based on id
s = np.intersect1d(ri,I)
n = s.size
# if we don't contain enough of an ingredient, subtract from the size of the overlap
for i in s:
# get index of i in recipe r's ingredient list
# ra[indr] = amount of ingredient i recipe r requires
indr = np.where(ri==i)[0][0] # index of i in r's ingredient list
# get amount of ingredient id from fridge
cur.execute("select quantity from fridge where id = %s" % str(int(i)))
tmp = cur.fetchone()[0]
# if amount we have < amount we need, deincrement n
if tmp < ra[indr] :
n-=1
# current minially overlapping recipe as a percentage
m = np.min(max_overlap)
n = float(n)/ra.shape[0] #convert to percentage
# if recipe r overlaps more than minimum overlapping recipe, add r to sugggestion list
if n > m:
ind = np.where(max_overlap==m)[0][0]
max_overlap = np.delete(max_overlap,ind)
max_overlap = np.append(max_overlap,n)
max_recipes = np.delete(max_recipes,ind)
max_recipes = np.append(max_recipes,r)
#get recipe names
names = np.asarray([])
for i in range(max_recipes.size):
cur.execute("select name from recipes where id = %s" % str(max_recipes[i]))
try:
result = cur.fetchone()[0]
# case where fewer than 5 recipes are suggested
except:
result = ' '
names = np.append(names,result + ' ' + str(max_overlap[i]))
return np.asarray([names,max_recipes])
def get_notifications(ingredients):
"""
Compute notifications based on ingredients list.
ingredients must be formatted as a numpy array:
ingredients = np.asarray([ing1,ing2,ing3,...])
where ingi = "Name amt+unit time to expire in days"
Notifications include:
item running low
item about to expire
item expired
"""
EXP_DAYS = 5 #number of days til expiration to trigger notification
ING_LOW = 5 #number of ingredient units to trigger notification
notifications = np.asarray([])
# determine notifications for each ingredient
for ing in ingredients:
#parse ingredient into name, amount, exp days
ing_list = ing.split()
name = " ".join(ing_list[:-4])
amount = ing_list[-4]
exp = ing_list[-3]
# ingredient low
if int(amount) <= ING_LOW:
msg = name + ";low"
notifications = np.append(notifications, msg)
if int(exp) <= EXP_DAYS:
# ingredient expired
if int(exp) < 0:
msg = name + ";expired " + str(-1*int(exp)) + " days ago"
# ingredient about to expire
else:
msg = name + ";expiring in " + exp + " days"
notifications = np.append(notifications, msg)
return notifications
if __name__ == "__main__":
"""Driver"""
# default to home screen
home_screen()
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